Spell
QuickRelinquished Fusion
Archetype:
Eyes Restrict
View:
4592
Fusion Summon 1 "Eyes Restrict" Fusion Monster from your Extra Deck, by banishing materials from your hand, field and/or GY. During your Main Phase: You can banish this card from your GY, then target 1 Effect Monster your opponent controls; equip that target to an "Eyes Restrict" Fusion Monster or "Relinquished" you control, as if it were equipped by that monster's effect. You can only use each effect of "Relinquished Fusion" once per turn.
Relinquished Fusion — Power Evaluation
Final Score: 73 ± 4 · Confidence: Medium
- Intrinsic: 70 · Deck: 71 · Meta: provisional
- Primary role: Combo enabler · Secondary: Recursion
Why it scores here
Relinquished Fusion is a reliable Fusion engine piece that directly summons Eyes Restrict Fusion Monsters (Millennium-Eyes Restrict at 99% co-appearance rate) and provides recurring GY-based soft interaction through its equip effect. The card is exceptionally splashable across 30 archetypes with minimal garnet risk (87.75% 1-of ratio), making it both accessible and efficient to build around. While it lacks hard disruption and combo conversion is entirely text-inferred (no boards supplied), its consistency as a Fusion enabler and redundancy through GY recursion justify the mid-70s score. High stats or rarity are not the driver—infrastructure stability and archetype fit are.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 85 | Run in 400 matched decks across 30 distinct archetypes with 87.75% playing 1-of and 99% co-appearance with Millennium-Eyes Restrict, confirming reliable access in Eyes Restrict and splashable homes (observed). |
| Combo & Conversion | 75 | Text enables Fusion Summon of powerful Eyes Restrict monsters using hand/field/GY materials, with secondary GY recursion equipping opponent's Effect Monsters; no combo boards supplied so conversion is text-only inference (inferred). |
| Resource Economy | 65 | Fusion Summon converts multiple materials into a Fusion body (roughly even trade), while the GY effect banishes the card itself to equip without additional resource cost, creating a net-positive secondary loop (inferred). |
| Effect & Interaction | 55 | Secondary GY effect provides soft interaction by equipping opponent's Effect Monsters (removing them from field temporarily), but lacks hard disruption like negations or destruction (verified). |
| Material Utility | 15 | Quick-Play Spell with no Level, Attribute, or Type synergies and cannot serve as Synchro/Xyz/Link material; utility comes entirely from the Fusion Monsters it generates, not from the card itself (verified). |
| Resilience & Flexibility | 70 | GY effect provides recurring utility once per turn and the card can be played multiple times across turns; distributed 1.19 copies average with 28 out of 400 decks running 3, indicating healthy redundancy (observed). |
| Deck-Building Efficiency | 80 | Predominantly run as 1-of (87.75% of decks) with no reported brick patterns, splashes cleanly into 30+ archetypes, and generates efficient Fusion lines with minimal deckbuilding restriction (observed). |
Calculation
Weight profile: Primary role: Combo enabler (Starter / Combo enabler profile). Intrinsic ≈ 70, Deck ≈ 71, Meta = provisional. Modifiers: splashability_bonus (2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Reliable Fusion Summon engine with 99% co-appearance to Millennium-Eyes Restrict
- Exceptional splashability across 30 archetypes with minimal garnet/brick risk
- GY recursion provides multi-turn utility and redundancy
- Clean 1-of ratio (87.75% of decks) signals efficient deckbuilding
- Soft interaction through equip effect adds disruptive value
Weaknesses
- No hard disruption (negation, destruction); only soft interaction via equip
- Completely dependent on Eyes Restrict Fusion monsters to generate value
- Combo conversion entirely text-inferred (zero combo boards supplied)
- Material utility is zero; spell type cannot serve as Synchro/Xyz/Link material
- GY effect situational and requires opponent's Effect Monsters
Counters / choke points
- Negating the Fusion Summon effect (Ash Blossom & Joyous Spring)
- Removing Fusion materials before activation
- Removing Eyes Restrict Fusion Monsters before they establish control
Best use
Fusion Summon engine. Decks: Relinquished (core engine), Dark Magician (secondary Fusion support), Millennium (archetype variant), Branded (Fusion splash), Predaplant (Fusion splash). Suggested copies: 1.
Evidence & gaps
- Verified: Card text: Fusion Summon effect summons Eyes Restrict Fusion Monsters via hand/field/GY materials; GY recursion equips opponent's Effect Monsters with once-per-turn clause; Run in 400 matched decks across TCG/OCG/MasterDuel formats; Top 4 partners (Millennium-Eyes Restrict, Illusionist, Idol, Thousand-Eyes Restrict) all confirmed as 91-99% co-appearances; 88% run as 1-of; 5% as 2-of; 7% as 3-of across the sample
- Observed: Appears in exactly 30 distinct archetypes across 400-deck sample; 99% co-appearance with Millennium-Eyes Restrict suggests inseparable pairing; Average 1.19 copies per deck; 96.5% of decks are standard duel format (gameplay type 7)
- Inferred: Combo conversion from text: Fusion Summon enables Eyes Restrict Fusion Monsters presumed to generate combo boards (no boards supplied to verify); Resource economy: Multiple materials traded for Fusion body (net zero); GY effect provides secondary loop; Material utility is zero: spell type cannot serve as Synchro/Xyz/Link material; Resilience: GY recursion enables multi-turn flexibility; Genericism: 30 archetypes with 87.75% 1-of ratio indicates intrinsic splashability
- Data gaps: No combos supplied — combo conversion scored entirely from text, not boards No banlist token — assumed unlimited (3 copies) No usage statistics (StatisticsCard) — inclusion % inferred from 400-deck sample only No combo boards (boardPerStarter, power index) — cannot verify practical combo power No dated metagame sample — meta power is null Minimal guide evidence (1 guide, 1 snippet) — limited human context






